![]() NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 5000 end ![]() NewRaycastWeaponBase.reload_speed_multiplier = function(self) return 5000 end NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end NewRaycastWeaponBase._get_spread = function(self) return 0 end Managers.lootdrop:debug_drop( 1000, true, i ) Player:character_damage():set_invulnerable( true ) Local player = ayer:player_unit()įor id,_ in pairs() do
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